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Post by ncoleman on Oct 15, 2019 16:19:15 GMT -5
Hey everyone,
Firstly Stray, amazing job on ClyphX Pro. Added functionality and performability Ableton definitely needed.
Wondering if yourself or anyone could help me here.
Having a problem with [] all/snap mix dev(all)
It will not snap my set unless I delete some tracks and devices from my set.
I have tried to isolate the issue by deleting only devices, 1 by 1, and then track by track, until it finally snaps. When i just use [] all/snap mix on my entire set it snaps so it is defintelty someting with dev(all) and my set.
Is there a limit to the number of devices or something else I should be aware of? Apologies if this is in the manual. I have read it a few times now but still getting used to how this all works.
Secondly, once I have successfully been able to [] all/snap mix dev(all) my settings for each particular song, I would also be able to determine which clips play to begin each song as part of the same snap action for example [] all/snap mix dev(all) ; play"intro clips of next song"
I'm not quite sure how to code that correctly.
Thanks in advance,
Nick Coleman
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Post by Stray on Oct 16, 2019 4:30:17 GMT -5
It sounds like you're exceeding the parameter limit. You can increase that limit in Preferences.txt.
On the second question, if I understand you correctly, you can store the playing state of tracks (which clip is playing on each track) with the PLAY modifier. For example: all/snap mix dev(all) play
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Post by ncoleman on Oct 24, 2019 12:16:38 GMT -5
Thanks Stray, increasing the parameter limit resolved the issue.
If I setup up all snaps for a live set, then decide to add a new instrument channel to the setup at a later stage, do I then have to re snap everything to include the newly added instrument or track data. Would this also apply to moving track order around, after setting up all snaps?
Cheers
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Post by Stray on Oct 29, 2019 4:36:33 GMT -5
Yes, if you add a new track to a set, it's obviously not going to be included in snaps you stored prior to adding the track. So, yes, you'd have to create a new snap that would include it. Moving tracks around wouldn't impact your ability to recall snaps though. FWIW, that's covered in the notes of the Snap Actions section of the manual.
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